using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using DefLib;

namespace Input
{
    public class MouseInput
    {
        public static void Clear()
        {
            MouseEvent.Clear();
        }
        public static void GetState(MouseState ms)
        {
        /*    if (ms.LeftButton == ButtonState.Pressed)
                MouseEvent.Down();

            if(ms.LeftButton==ButtonState.Released)
                MouseEvent.Up();

            if ((MouseEvent.mX - ms.X) * (MouseEvent.mY - ms.Y) != 0)
            {
                MouseEvent.Move();
                MouseEvent.mX = ms.X;
                MouseEvent.mY = ms.Y;
            }
            else
            {
                
            } */
            Event.AddME(ms);
           
        }
    }
}
